| Character consistency | Re-imagines the character from the prompt every time, so one description yields two different people | Generates a four-view sheet first, then locks it into every later render |
| Character reference in video | Most tools lose the thread at the video step and fall back to describing the face in words | Character sheets are uploaded as virtual assets that video generation references directly |
| Prompt structure | One prompt produces a whole clip; what to change and by how much is guesswork | Five-layer MCSLA assembly with identity strictly separated from motion |
| When a take is bad | Regenerate and hope; what changed and why it improved is untraceable | Rejecting a take triggers diagnosis that patches only the failing layer |
| Cost of iterating | Every iteration is billed as video | Verify with an 8-credit still first, spend 61 credits on video only once satisfied |
| Quality guardrails | The AI judges its own output | Eight checks decided in code, not left to the model |